Registered
- Charity no. 110795
- Company no. 640861
- Date registered. 06/08/2026
Public benefits
Increased number of traditionally excluded people given the opportunity to pursue education and employment in the digital field. Increased social skills and the ability to communicate, increased confidence and team work skills. Testimonials from parents and students. Students who attend our groups and decide to attend Further Education as a result
of their experiences. Feedback from people who are currently in the games and animation industries who welcome our efforts and who have dedicated time to help our young people. No People who are traditionally excluded from the games industry in particular and the digital creative industry as a whole, including girls, marginalised groups, non-white people, non-traditional learners. No
What your organisation does
Provision of workshops, mentoring, drop in sessions and safe online and offline spaces for young people. We teach marginalised groups how to make computer games, create digital art, story telling and sound production, providing equitable access to the games industry for girls and other traditionally underrepresented groups. We also provide a safe
learning space for non-traditional learners, including school refusers, neurodivergent individuals and those with other obstacles to mainstream education
The charity’s classifications
- The advancement of education
- The advancement of the arts, culture, heritage or science
- The relief of those in need by reason of youth, age, ill-health, disability, financial hardship or other disadvantage
Who the charity helps
- Children (5-13 year olds)
- Ethnic minorities
- General public
- Older people
- Physical disabilities
How the charity works
- Advice/advocacy/information
- Arts
- Arts
- Community development
- General charitable purposes